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My college major was communication and I studied programming as a focus because computers were becoming more prevalent in workplaces and I figured I should know how to use one.
#Putt putt joins the parade keyboard professional
I wasn't a gamer nor did I think I'd become a professional programmer. Most of the products I worked on there were related to the Monkey Island series, though I also did some work on an ill-fated Young Indiana Jones game project led by Joe Pinney. Thanks so much for interviewing me! I had the amazing fortune to start my professional career in 1990 as an Assistant Designer/Programmer of SCUMM games at Lucasfilm Games. The mandatory overture of our interview is THE question: who is Tami Borowick? When and how did the benevolent fate bring her to the nerdy heaven of Lucasfilm Games? Were you a gamer or just into programming? She's Tami Borowick: a writer, programmer, game designer and overall nice person I had the pleasure to interview about her days at Lucasfilm Games and Humongous Entertainment. She co-created Freddi Fish at Humongous Entertainment and established herself as a full-fledged author of point & click adventure games, with an eye to a realistic representation of female characters. She helped us Commodore users by leading the epic Monkey 2 Amiga porting. She struggled with one of the most unforgettable and outrageous scenes in Monkey Island 2: LeChuck's Revenge.
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She managed to dissolve a troll through the magic of dithering. She knows a thing or two about drinking contests with pirates. (Cliccate qui per la versione in italiano) by Diduz
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A chat with an unsung-finally-sung hero of point & click golden age
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